Master Training Professional (MTP)
Introduction
This is a programme for all professionals who have completed SMR's Accredited Training Professional programme. While the Accredited Training Professional focuses on helping
the participants gain expertise in delivering high impact training sessions by identifying the learning styles and through the use of FUN to deliver content, at the Master
Training Professional course, participants will be introduced to use of multiple intelligences, games, simulations and improvisations in helping people learn.
Successful participants will receive certification from Dr. Palan, Chairman & CEO of SMR Group, and Prof. Don Kirkpatrick, Chairman Emeritus, SMR Group. A SMR accreditation lets
you into a select group of outstanding trainers, who are recognised internationally.
In this four day programme, participants will learn new ideas, techniques and tools to accelerate learning. They will build on their learning from the Accredited Training
professional course. Participants will work in teams to create an activity involving simulations, games or improvisations of their choice. This activity will involve the use of
multiple intelligences and technology. Each participant will have the opportunity to test out their design in the workshop. This small group exercise and a two hour written test
will form the core of assessment.
Master Training Professionals are licensed to run SMR's High Impact Train-The-Trainer, The Magic of Making Training FUN!! and Accredited Training Programme and have access to all
Train-The-Trainer materials published by SMR.
Admissions
All participants to the Master Training Professional workshop will be interviewed and selected for the Master Training Professional workshop. Interested participants are requested to apply using the registration form. This selection process is to ensure they are ready to commit to the intensity of learning
Learning Objectives
Upon completion of the workshop, participants will be able to incorporate fun tools to energise their training programme by:
- Using simulations
- Using collaborative learning tools
- Integrating multiple intelligences in the design & delivery
- Using experiential learning tools to engage participants
- Using technology to accelerate learning
Learning Approach
This MTP programme will be conducted in a fun and interactive way. Participants will have numerous opportunities for skills practice. Continuous feedback will be provided by the facilitator and peers.
Competencies Addressed
Ability to deliver high impact training.
Model Reference
Howard Gardner's Multiple Intelligences
Duration
4 Days
The Benefits of being a Master Training Professional
- Recognised as a Master Trainer within a select group of professionals internationally
- Use collaborative learning tools to accelerate learning results
- Licensed to run SMR's Accredited Training Professional
- Free admission to the Asia HRD Congress Speakers Bureau entitling Master Training Professionals to gain international exposure
- Gain a network of high profile professionals and exchange best practices
Course Outline
The Theory of Multiple Intelligences
- Simulations
Simulations are often used in training when it is very expensive or unsafe to allow the learners to use the real equipment in the real world. In such
situations they invest time learning valuable lessons in a "safe" virtual environment. This safe environment allows learners to make mistakes during training for a safety-critical
system. Simulations in education and training particularly business simulations provide a useful extension to case study discussions.
Participants will learn the secrets to designing successful simulations.
- Improvisations
Improvisations enable collaborative learning. Skilled facilitators use improvisations – they make up scenes, songs, stories on the spot collaboratively without any pre-planning or scripts. There are principles and techniques to succeed in this high pressure endeavour. These techniques can be translated to any environment to enhance learner creativity, communication and teamwork.
Participants will learn how to use improvisations to deliver training content with high impact.
- Games
Games can involve learners when the goal is to introduce, reinforce or summarise the content. Games raise the excitement levels in a learning session through competition (learning
tournaments) and cooperation. The use of frame games can accelerate the design of custom content as the existing design structure is in place and learners are familiar with the
rules.
Participants will learn how to design and facilitate games and simulation games.
- Use of Multiple Intelligences
Psychologist Howard Gardner suggests there are at least seven ways that people have of perceiving and understanding the world. Gardner labels each of these ways a distinct
"intelligence." Gardner argues for the use of instructional methods that appeal to all the intelligences as opposed to the traditional instruction that heavily favors the
verballinguistic and logical-mathematical intelligences.
Participants will learn how to ensure the curriculum is balanced and involves all the intelligences.
- Technology in Learning
Audience response systems powered by latest technology make boring PowerPoint presentations exciting and interactive. They make assessments nonthreatening. Your content can be
integrated into game shows such as Jeopardy and Wheel of Fortune. Technology today offers countless possibilities to engage learners and make learning cost effective.
Participants will learn how to use technology to accelerate learning.
Simulations are often used in training when it is very expensive or unsafe to allow the learners to use the real equipment in the real world. In such situations they invest time learning valuable lessons in a "safe" virtual environment. This safe environment allows learners to make mistakes during training for a safety-critical system. Simulations in education and training particularly business simulations provide a useful extension to case study discussions.
Participants will learn the secrets to designing successful simulations.
Improvisations enable collaborative learning. Skilled facilitators use improvisations – they make up scenes, songs, stories on the spot collaboratively without any pre-planning or scripts. There are principles and techniques to succeed in this high pressure endeavour. These techniques can be translated to any environment to enhance learner creativity, communication and teamwork.
Participants will learn how to use improvisations to deliver training content with high impact.
Games can involve learners when the goal is to introduce, reinforce or summarise the content. Games raise the excitement levels in a learning session through competition (learning tournaments) and cooperation. The use of frame games can accelerate the design of custom content as the existing design structure is in place and learners are familiar with the rules.
Participants will learn how to design and facilitate games and simulation games.
Psychologist Howard Gardner suggests there are at least seven ways that people have of perceiving and understanding the world. Gardner labels each of these ways a distinct "intelligence." Gardner argues for the use of instructional methods that appeal to all the intelligences as opposed to the traditional instruction that heavily favors the verballinguistic and logical-mathematical intelligences.
Participants will learn how to ensure the curriculum is balanced and involves all the intelligences.
Audience response systems powered by latest technology make boring PowerPoint presentations exciting and interactive. They make assessments nonthreatening. Your content can be integrated into game shows such as Jeopardy and Wheel of Fortune. Technology today offers countless possibilities to engage learners and make learning cost effective.
Participants will learn how to use technology to accelerate learning.







