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Instructional Games for Trainers

Introduction

At a time when learning has gained centre stage in organisations, trainers have to shift from trainercentred tools towards learner-centred ones to be effective. FUN learning tools and games transform sedentary sessions into interactive, and exciting learning events. The use of games increases involvement and learner retention dramatically. Adults learn from games when processing their experiences.

Our two-day workshop will introduce you to various types of games and the ways in which to design them. It will also give you tips on selecting and using games appropriately.

Designed For

Trainers, line managers, and consultants who currently present content in traditional formats but would like to use games and FUN learning. The workshop is relevant to both technical and soft skills trainers.

Competencies Addressed

Designing and facilitating

Skills Addressed

Basic Train-the-Trainer Process Skills

Workshop Objectives

On completion of this workshop, participants will be able to:
  • State the different kind of games that are used in training
  • Select games to match learning outcomes
  • Design games to meet learning objectives
  • Facilitate games following the 5 I's approach

Model Reference

Kolb's Experiential Learning Model

Learning Approach

This workshop follows the structure of "Set Up - Play - Debrief" to enable participants to design and deliver content through games

Duration

2 Days

Course Outline

Introduction
  • Games in training
  • Choosing the right type of game
  • Criteria for effective games
  • Gaming terminology: Instruction - Simulation -Gaming
Games Design Model
  • Game selection
  • Research and development
  • Game accessories
  • Piloting the game
  • Pre-game set up
  • Game preliminaries
  • Game play - facilitation
  • Closure and debrief
Types of Games
  • Lecture Games
  • Cash Games
  • Frame Games
  • Card Games
  • PC Games